The PC inputs actually documented
The available GRAVHOUNDS playtest narration identifies Tab for Drone View and Shift for boosters, alongside several mouse-and-tool interactions. These mappings give you a useful starting reference without pretending to be a complete current keybind list. The important distinction is between an input the player explicitly names and an action that merely appears in gameplay narration.
The table below follows Mr Feudal's public-playtest commentary. It describes that PC recording, rather than a verified controller layout or a guarantee that later settings use identical defaults.
| Action | Input described in the recording | Context |
|---|---|---|
| Open Drone View | Tab | Used to inspect the surrounding area and points of interest. |
| Use boosters | Shift | Named by the player during movement. |
| Extend a pipeline | Right-click interaction | Used at the pipeline connection; continuing the interaction extends the line. |
| Throw a held object | Hold right-click, then left-click | Described while handling a resource with the tool. |
| Operate a lever | Right-click and E | The player specifies having the collection tool available. |
| Scan the encountered blueprint | E | Stated at that particular blueprint interaction. |
The repeated use of right-click is context-sensitive in this recording. Treat grabbing an object, extending a pipeline and operating a lever as different interactions with the relevant target, rather than assuming one action works anywhere.
Learn the tool's job before pressing a key
The tutorial narration distinguishes the mining laser from the Grav Beam. The laser releases resources and repairs a damaged turret; the Grav Beam moves loose material and Build Kits. The extended gameplay tutorial then asks the player to position a turret kit over a build node.
Those instructions explain the intended action, but they do not name a separate keyboard button for every step. It is better to follow the prompt displayed by your version than invent a missing repair, weapon-switch or placement binding.
Separate boosting from October movement changes
Older playtest input descriptions need to be read alongside the developer's October demo changes. Ground dashing was changed to have no cost, and pipeline grinding received adjustments to boosting and automatic jumping.
That does not prove that all airborne movement is free or that every booster action shares the same resource rule. Likewise, the commentary does not provide a complete remapping menu, accessibility-option list or Xbox control scheme.
Use this as a partial reference
Start by confirming the displayed action prompt and equipped tool. If a listed interaction does not behave as described, check whether you are targeting the correct object and whether you are playing the same type of build.
This reference intentionally leaves unverified bindings unassigned. It can help you recognize documented PC actions without turning gaps in the recording into made-up defaults.
FAQ
Which key opens Drone View?
Mr Feudal explicitly names Tab in the PC public-playtest recording.
Which key activates boosters?
The same player explicitly names Shift. This is a recorded playtest mapping, not a verified controller equivalent.
Is this a full list of current default keybinds?
No. It covers inputs stated in the available commentary. Complete remapping and controller layouts are not established by that source.