Start with the recorded booster input
For the PC public playtest documented by Mr Feudal, Shift activates the boosters. GRAVHOUNDS also supports jumping, hovering and boosting in multiple directions, while riding a pipeline provides high-speed movement without exhausting your boost. That combination makes the propulsion rig a way to cross the battlefield and reposition during a fight.
The Shift mapping comes from Mr Feudal's narrated playtest, not a verified list of current defaults for every platform. The developer's official movement description establishes the movement options without assigning controller buttons.
Use the rig for more than straight-line speed
The official description includes boosting in several directions, jumping and hovering. Those capabilities help you reposition around the Collector, move toward a teammate or adjust your approach while carrying out a job.
Player experience in TheSixthAxis's September preview emphasizes how useful quick movement was during exploration and combat. Treat that as an account of the playtest's movement, rather than a measured speed benchmark.
Practice approaching the place you want to reach before relying on the rig during a complicated objective. The available material does not establish a single button sequence for every jump, a complete remapping menu or a universal hover duration.
Catch the pipeline for longer trips
The developer says the propulsion rig receives unlimited boost while grinding along a pipeline. TheSixthAxis likewise describes the pipe as a grind rail that does not consume the boost meter while you ride it.
In Zaramux's player-experience account, jumping onto an energy line while boosting produces a fast transition onto the route. This is a useful movement example: build infrastructure toward work areas, get onto the line, and use it to return across ground you have already connected.
Do not confuse that benefit with unlimited boost everywhere. The official condition is riding the pipeline. The same infrastructure also carries resources and supports building nodes, so planning the network can solve both travel and logistics problems.
Read old fuel advice alongside the demo update
The October developer changelog says ground dashing was changed to have no cost. It also describes changes to pipeline boosting and automatic jumping, reduced unwanted snapping onto pipes while sliding, and better clearance around infrastructure.
Those changes matter when an older video discusses booster fuel or awkward transitions. They do not establish that hovering or every airborne boost is free, and they do not give a new numerical speed or fuel-capacity value.
Character attributes and upgrades can affect movement, but the sources here are not a complete, current stat sheet. Use the documented actions as a starting point and confirm the prompts and behavior in the build you are playing.
FAQ
Which PC key activates the boosters?
Mr Feudal explicitly names Shift in his public-playtest commentary. Controller equivalents are not established by that recording.
Does pipeline grinding consume the boost meter?
The official description provides unlimited boost while riding the pipeline, and the September hands-on preview describes the same travel benefit.
Is every jetpack action free in the October demo?
No such blanket rule is documented. The specific change is that ground dashing no longer has a cost.